Simulations in principles of macroeconomics
In-browser budget game that puts the player in the position of the UK Chancellor of the Exchequer, overseeing £1.2 trillion of annual spending. It presents a series of budget decisions, and uses illustrations and fictional characters to give feedback on the consequences. It highlights the sections of society who might object to each decision.
"Tax and benefit policy costings are Resolution Foundation calculations based on a range of sources, including use of the Institute for Public Policy Research tax-benefit model."
A set of interactive games and simulations that are played in the browser. The tutor chooses a game and a number of players, then is given unique logins to distribute to learners. 14 games are played against the computer. In the other 47 games, learners play against each other.
A set of configurable, graphically appealing, online interactive games that work across laptops, iOS (Apple) and Android devices. Instructors can customise the games, or use default settings, and students join by entering a class code. The instructor gets a graphical analysis of outcomes immediately at the end of the session, for use in class discussion. The site has course guides that suggest how to sequence the games in different Economics courses, and each game has references to relevant papers. The site's apps can also be used to administer individual survey or assessment questions online.
A macroeconomic simulation game intended for education and training, Rolesia can be used from desktop, tablet and smartphone platforms. Each player gets a virtual country using a 130-variable model. The model includes a national budget, a stock market, international currency trading and central banking, among other aspects. The tutor can choose the level of complexity of the choices made, and can opt for a simuation of the US economy. The software comes in two online versions. The free version includes most of the features of the paid version and can be used for ten days. The paid version allows some additional complexity options and additional choices including Quantitative Easing.
This is an eight industry model which develops a microeconomy that generates a macroeconomy. Tabs at the top of the screen link to documentation. The business cycle obtained by pressing the next year key is the same every time unless the participant changes an input or chooses a monetary, fiscal or price policy. The goal of the simulation is to encourage students to outperform the standard market run over 10 or 20 years. Different settings yield hundreds of different results as students work individually or together in competitive teams to achieve the highest score.
This game is intended to be used at a variety of educational levels and claims to cover all the major concepts of a university course in macroeconomics. When playing Econland, students manage the economy of a country through a seven year business cycle, making monetary and fiscal policy decisions. Course leaders can configure some aspects of the model that their learners interact with. For education institutions, subscription costs 9 dollars per student per six-month period. This also includes access to a range of learning resources, including a weekly online economics newspaper, a quiz, videos and a discussion forum.
This was created to support an introductory economics course. The user has control of nine exogenous variables and the model immediately forecasts unemployment, inflation and growth for the current year and two subsequent years. The model is based on a current year of 1998