In July 2017, a game designer launched this step-by-step tutorial on the building of trust, using a Prisoner's Dilemma game as an example and inspired by Robert Axelrod's books "The Evolution of Cooperation" and "The Complexity of Cooperation". The site recommends 30 minutes to step through the tutorial. It uses cartoon characters and a lot of animation, which runs in the web browser. The tutorial is open for translation into other languages, dozens of which are linked from the foot of the intro page.
Interactive Tutorials in Game Theory
This is an introduction to the Iterated Prisoner's Dilemma. It allows the reader to play against three strategies, and discusses what is learnt about co-operation and forgiveness by egotists. It ends with discussion questions and further reading suggestions.
Graphic representations of various concepts in microeconomics (e.g. monopoly, consumer and producer surplus, Edgeworth Box), macroeconomics (e.g. Solow growth model, Keynesian cross, Lorenz Curve and Gini coefficient), game theory (e.g. Nash equilibrium in 3x3 game, binomial tree) and financial theory (e.g. net present value, price-yield curve). Submitted by various authors in Mathematica, with short explanation of underlying theory, and options to manipulate the diagram by changing the different variables. To do this, and view the demonstrations in the browser, requires download of the Mathematica Player browser plug-in which is available for Windows, Linux or Mac. These form part of the Wolfram Demonstrations Project, hosted on the website of independent scientist Stephen Wolfram as a development of his popular Mathematica program.
This is a set of three Java models to illustrate the iterated Prisoner's Dilemma.
A set of configurable, graphically appealing, online interactive games that work across laptops, iOS (Apple) and Android devices. Instructors can customise the games, or use default settings, and students join by entering a class code. The instructor gets a graphical analysis of outcomes immediately at the end of the session, for use in class discussion. The site has course guides that suggest how to sequence the games in different Economics courses, and each game has references to relevant papers. The site's apps can also be used to administer individual survey or assessment questions online.
This site hosts a set of online interactive games which can be customised by lecturers and then played by groups using web browsers. Lecturers then have access to statistics for student performance. The site is free to use for one course per term.
This site hosts Java tools which enable you to create, play and analyse games in strategic or extensive form. The given examples include games from Roy Gardner's book "Games for Business and Economics". Extensive instructions are given on how to create the games, which require no programming. The extensive form module requires you to use Sun's latest version of Java rather than the browser's version, so you may need to download a large Java plug-in. The strategic form module allows several students to play across a network, moderated by a lecturer.
From a principles course originally distributed on CD-ROM, this seven-section tutorial uses spoken and written text with animated graphs and definitions of key terms. There are approximately 35 minutes of material in this tutorial.